Up Front Scenario JHJ/A20: Counterattack at Sidi Bou Zid Adapted from ASL Scenario A20 (ASL Annual '90) Near Sidi Bou Zid, Tunisia, 15 February 1943 German Attacker: Two Pzkw IIIJs (as #32) Reinforcement: Two Pzkw IVF2s (as #33 but Armor 4/5) American Defender: Four M4A1s (as #34 but Armor 5/6/7 Flank 2/3/4) Attacker Sets Up and Plays First. Number of Decks: 3 Remove the -3 Buildings cards to be discarded unused or as a RPC/RNC draw. Special Rules: A.1 The Reinforcements are eligible to enter anytime after one deck of Action cards has been used. Each reinforcement AFV may enter at Group ID chit C, D, or E, at the attacker's option. Reinforcements enter at Range Chit 10. A.2 The Sniper cards are treated as Cower cards. A.3 Desert Rules (52) are in effect. A.4 The defender sets up with Group ID chits Z, A, B, and C. A.5 Lateral transfers are not limited to A-D; both sides may transfer to Group IDs Z-E. An AFV may use lateral transfer to "share" the group ID chit with a friendly immobilized AFV (only) as long as they are at separate range chits. A.6 Command control rules 15.1-15.4 are not applicable. Victory Conditions: The defender wins immediately by laterally transferring two of his AFVs to a hypothetical Group F where they are removed from play but are not considered lost for purposes of determining squad break (16.5). If he has not won by the end of the time limit, the defender wins if he has destroyed more enemy AFVs than the attacker. The attacker wins by avoiding the defenders's Victory Conditions.