Up Front Scenario BD1: Flame Tank Scenario Design by Brian Devitt German Attacker: 3, 7, 9, 16, 17, 23, 24, 38. Russian Attacker: 6-8, 11, 13, 18, 19, 23, 26, 28, 36, DC. American Attacker: 7-11, 13, 18, 20, M3A1-Satan (Use #33 with these changes: NO Ordnance, instead this AFV has a FT (14 boxed FP when CE, 10 boxed FP when BU, no FP at relative ranges 0-4), OVR value = 5 when CE, and 3 when BU). Canadian (British) Attacker: 1-3, 5, 11, 16, 25, Badger (Use American PC #34 with these changes: NO Ordnance, NO MG FP, instead this AFV has a FT (14 boxed FP when CE at RR 5, 7 boxed FP at RR 4 when CE, no FP at relative ranges 0-3), OVR value = 4 when CE, This AFV is Open Topped, CE morale = 5). Elite Italian Attacker: 2-4, 6, 8, 11-13, 21, 25, 28, 32, DC German Defender: 1-3, 5, 7, 9, 10, 17, DC. Reinforcements: 31. Russian Defender: 3, 7, 9-11, 13, 18, 20, 21, 23-26, 28, DC. Reinforcements: 40. British Defender: 2, 6, 12, 21, 24-26, DC. Reinforcements: 36. Japanese Defender: 2, 3, 5-11, 14, 19, 21, DC. Reinforcements: 31. French Defender: 1-3, 5-10, 15, 18, DC. Reinforcements: 32. Elite Italian Defender: 2, 4, 6-8, 10-14, 18, 21, 27, 28, DC. Reinforcements: 35. Historical Match-Ups: German attacker vs Russian defender. Russian attacker vs German or Italian defenders. American attacker vs Japanese defender. Canadian attacker vs German defender. Italian attacker vs British or French defenders. Defender Sets Up First, Attacker Plays First. Number of Decks: 3 Remove the first four Woods cards to be discarded unused or as a RPC/RNC draw. Special Rules: A.1 The Reinforcements are eligible to enter anytime after two decks of Action cards have been used. A.2 The Pillbox, Minefield, and Marsh cards are treated as Cower cards. Victory Conditions: The first player to have four unpinned cards in one or more non-infiltrated groups with a "4" range chit in terrain which will reduce the Fire Strength of any attack against them is the winner. If neither player accomplishes this by the time limit, the defending player wins. Variation: Play the USA/Japan match up using Jungle Terrain (47). DYO: *ATTACKER 439, *DEFENDER 400 (*Attacker must purchase a FT AFV at start, Defender must bring in an AFV as reinforcements after deck two). Designer Notes: For a bit of variety this scenario was designed to put some AFVs into action that are almost never used in Up Front, FT tanks. While researching flame throwing AFVs I came across the M3A1Satan, and the Badger. The Badger was a variation of the Kangaroo, and the Kangaroo was a Sherman sans turret turned into an OT APC by the Canadians. The defenders have been given some teeth to use against the AFVs to keep a high level of tension on the attackers. The defender's reinforcements put some pressure on the attackers, forcing them to be aggressive. The defender's AFV is pretty wimpy and in some match ups the FT AFV can survive a couple of hits from the defender's AFV. The attackers AFV has two decks to position itself to attack the defender's AFV so it doesn't have to suffer being helplessly picked off at long range. In addition, the attackers are given some infantry anti-tank weapons and can make things rough for the defender's AFV. The defending AFV can tu! rn t he tide in a game where the defender is just hanging on by the skin of his teeth. The Italians have been made elite and are very well armed. This gives the Italians a reasonable fighting chance and gives them a fair shake when it comes to points (for some reason the Italians often get short changed on total points used to build their forces in official Up Front scenarios). Some nationalities don't have attacking or defending forces available. This is because I tried to only include match ups that were historically accurate. The AFVs used in this scenario all have limitations on what years, or in which theatre of operations of the war in which they were used.