Up Front Scenario JHJ/O2: Rock Clearing Designed by Hunter Johnson German Attacker: 1, 8-10, 12, 18, 22, 24, 45 Italian Attacker: 2-18, 21, 34 Japanese Attacker: 1-12, 18-20, 34 American Defender: Sgt. Rock, 3-5, 9, 11, 12, 14, 20, 21, 23, 25 Defender Sets Up and Plays First. Number of Decks: 3 Remove the first four Woods cards to be discarded unused or as a RPC/RNC draw. Special Rules: A.1 The Pillbox, Marsh, and Minefield cards are treated as Cower cards. Sniper cards are treated as Cower cards if held by the attacker. A.2 The defending player is given a Buildings card with a TEM of -3 for placement during Preparation for Play in addition to his normal hand. A.3 Sgt. Rock's abilities are detailed in The General 25/3. Victory Conditions: The attacker must have twice as many Victory Points as the defending player at the end of the scenario. Aggressive action Victory Points are awarded only to those men occupying Buildings terrain. Casualty Victory Points are awarded normally. The defending player wins by avoided the attacker's Victory Conditions. Revised: 6/13/00