Up Front Scenario JHJ/T16: Strayer's Strays Adapted from ASL Scenario T16 (The General 29/1) Near Hiesville, France, 6 June 1944 American Attacker: 4, 5, 7-9, 11, 12, 15, 17 (7/7), 18, 20, 21 German Defender: 3-10, 17, 18, 22-24, #BR, #BR Attacker Sets Up and Plays First. Number of Decks: 2 Remove the -2 Buildings cards to be discarded unused or as a RPC/RNC draw. Special Rules: A.1 The Pillbox, Minefield, and Marsh cards are treated as Cower cards. The attacker must treat Sniper and Wire cards as Cower cards. A.2 The Attacking force is Elite. The Defending force is 2nd-line. A.3 The attacker's MMG begins the scenario dismantled. Its owner must assemble it as the sole action for that group that turn before it may fire. A.4 Once per game, the attacker can treat the 7/7 Personality as if he had just played a Hero card on him. Victory Conditions: The attacker wins immediately if he has at least five unpinned Personality cards in one or more non-infiltrated groups at range chit 4 occupying any Terrain card which will reduce the Fire Strength of an attack against them. The defender wins by avoiding the attacker's Victory Conditions.